How To Find Baby Dragon Clash Royale
"Burps fireballs from the sky that deal area harm. Baby dragons hatch cute, hungry and fix for a barbeque."
The Babe Dragon card is unlocked from the Os Pit (Arena 2). Information technology is a curt-ranged surface area harm flying troop with moderately loftier hitpoints and moderately depression damage. The Babe Dragon is a small, light-green baby dragon with brusque, stubby wings. A Baby Dragon carte du jour costs 4 Elixir to deploy.
Strategy
- It can be countered by any air-targeting troop if it is distracted by another unit. If the Baby Dragon is surrounded by troops that are non one-shot by it, such as Minions or the Minion Horde, it will exist taken out very chop-chop since information technology takes multiple hits to defeat them.
- The Infant Dragon's surface area impairment allows it to effectively support and protect tanks such every bit the Giant and the Giant Skeleton from swarms. This is more effective due to its ability to fly, assuasive it to attack without endangering itself to as many cards. Nevertheless, because the Babe Dragon doesn't do much damage per assail, players should consider supporting it with other, high damage per second troops.
- A lonely Baby Dragon is quite like shooting fish in a barrel to counter due to its low harm and relatively short attacking range. Musketeer and Mega Minion are the about effective due to their high damage per second and similar Elixir cost to the Babe Dragon.
- Hunter tin can counter the Infant Dragon provided he is placed directly beside it, making him able to two-shot information technology.
- If the Baby Dragon has locked on to something else, frailer troops such as the Spear Goblins, Minions or Archers tin safely deal considerable damage.
- If the back up of a Crown Tower is available, even tanks that do not target troops or air units can soak the Baby Dragon's hits for long enough that the tower is able to take it out on its ain.
- If divide, Archers can take it out as the Baby Dragon will not splash on to the second Archer. This can also piece of work with Spear Goblins; yet, this requires incredibly precise timing and, in most cases, another menu is required, unremarkably resulting in a negative Elixir trade.
- The Inferno Tower and the Inferno Dragon are reliable counters to the Infant Dragon. Because the Infernos' damage intensifies over time against higher health units, they will take down the Baby Dragon without taking much impairment in return. Although this is not a positive Elixir trade, the former volition often yet stay alive long plenty to defend a few other troops, while the latter can be used for a counterattack.
- If the opponent has placed a tank in forepart of the Baby Dragon, an Inferno card will burn direct through both of them, negating the combo for a major Elixir reward. If using the Inferno Dragon, place it so that it targets the Baby Dragon start, and and then the tank, to maximize the amount of health the Inferno Dragon will have remaining. This is non necessary with the Inferno Tower as its lifetime means it will decay soon regardless.
- The Tesla tin counter the Baby Dragon easily, although i should prioritize using it to tackle dangerous building-targeting troops if they are present.
- A Tombstone can distract the Baby Dragon long enough for the Crown Belfry to take it out.
- The Baby Dragon pairs well with Spear Goblins. The Infant Dragon's high wellness and fast speed allow the Spear Goblins to damage a Crown Tower while the Baby Dragon tanks the Crown Tower'southward shots.
- Despite its low impairment output, it is not wise to ignore a solitary Baby Dragon on a Crown Tower since information technology can inflict substantial bit damage.
- It is effective to pair the Baby Dragon with the Prince since most common counters to the latter is easily decimated past the former. However, big swarms such as the Skeleton Army can still defeat the Prince due to the Baby Dragon's slow hitspeed and rather small splash radius.
- The Babe Dragon can weaken Barbarians, allowing the player's Crown Towers to take intendance of them.
- Pairing the Baby Dragon with the Inferno Dragon is a good idea since the Baby Dragon takes care of small swarms while the Inferno Dragon takes down loftier health units; this is known as the Double Dragon Combo. However, this combo is vulnerable to some ranged troop cards similar the Sorcerer, Minion Horde, Electro Wizard or spells like Rocket.
- By placing a Baby Dragon at the leftmost or rightmost side of the Arena, it will exist able to ignore buildings placed in the eye of the Loonshit, thereby reducing the effectiveness of kiting.
- When using this to support a Slow or Medium speed troop, such as a Behemothic, it is all-time to place the Baby Dragon a good distance behind the tank. Otherwise, the Baby Dragon will outpace them, and will get targeted commencement by the Princess Tower, which weakens the combo.
- The Baby Dragon pairs well with the Balloon. Not only does it protect the Balloon for air swarms like Bats, but its high speed and mass tin button the Balloon closer to the Princess Tower, making it arrive in that location earlier.
- Occasionally, the Baby Dragon tin exist used to snipe a defensive building on the enemy side. The Baby Dragon has decent range and can fly, assuasive information technology to assail the building without being exposed into the opposing Princess Towers.
- The Infant Dragon can be used as a tank for more delicate units similar Skeletons spawned from a Graveyard. Use this after your Infant Dragon has dedicated against something and is going for a counterattack.
- The Babe Dragon has a limited area of effect with its set on. A Tornado can mitigate this, assuasive it to hit more troops at once. This is more constructive when it too hits an enemy Crown Tower, especially if opposing air troops are pushed towards the Crown Belfry by the Tornado.
History
- The Infant Dragon card was released with Clash Royale's soft launch on four/1/16.
- On 29/2/16, the March 2016 Update changed the Baby Dragon so that it would no longer finish its set on if its target dies during the attack animation.
- On iii/five/16, the May 2016 Update stock-still the "range bug" and decreased the Baby Dragon's range to 3 (from iii.five), but its effective range remained unchanged.
- On 24/viii/16, a Rest Update increased the Babe Dragon's hit speed to ane.6 seconds (from 1.8 seconds).
- On 13/ii/17, a Balance Update increased the Baby Dragon'south range to three.5 (from 3).
- On 6/8/xviii, a Balance Update increased the Infant Dragon's hit speed to i.5 seconds (from 1.6 seconds) but allow it to be knocked back also.
- On 5/9/18, the September 2018 Update changed the Infant Dragon's carte description. It used to read "Flying troop that deals area harm. Baby dragons hatch cute, hungry and ready for a barbeque."
- On 4/11/19, a Balance Update decreased the Babe Dragon'south hitpoints by 4.5%.
- On five/five/20, a Residue Update decreased the Baby Dragon'due south hitpoints by 8%.
- The 2021 Quarter 2 Update moved the Arena to unlock the Baby Dragon from Training Campsite (Tutorial) to Bone Pit (Arena ii).
- On 27/10/21, the 2021 Quarter three Update increased the level cap of all cards to xiv (from xiii).
Trivia
- The Baby Dragon are 1 of 5 troops that originated from Clash Royale and announced in Clash Quest, the others being Spear Goblins, Burn down Spirit, Bomber, and Prince.
- It is 1 of 3 troops that are "miniature" versions of another troop in Disharmonism of Clans, the others being the Mini P.E.K.Yard.A and Electro Dragon. They are smaller versions of Dragon, P.Due east.One thousand.K.A and CoC's incarnation of the Electro Dragon, respectively.
- Co-ordinate to Supercell, the Dragon from Clash of Clans was originally going to be in Clash Royale, but was then inverse to Infant Dragon considering the Dragon's wings were also big that will cover a bang-up part of the battlefield.
- In Clash Quest, the Baby Dragon is shown to have a father, the Papa Dragon.
- The Baby Dragon is ane of 10 troop cards that inspired a troop in Clash of Clans. The others are the Miner, the Night Witch, the Ice Wizard, the Bomber, the Skeleton Barrel, the Battle Ram, the Giant Skeleton, the Royal Ghost, and the Ice Golem.
- The Baby Dragon is the subject field of 4 Emotes.
- In the card's fine art, the Babe Dragon'southward tongue is blueish, but in its Emotes, the Babe Dragon's tongue is red. This does not describe an enemy Baby Dragon, equally the spikes on its caput are nonetheless blue in its Emotes.
Source: https://clashroyale.fandom.com/wiki/Baby_Dragon#:~:text=The%20Baby%20Dragon%20card%20is,hitpoints%20and%20moderately%20low%20damage.
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